With our research complete, it is time to prepare. This is the clam before the storm! For every project we have company goals and project goals. A company goal is something all our games try to achieve, while a project goal is something we want to make happen for this game only. So let's get started!
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| Anyone know what game this is? |
As an indie game company, the pieces and boards used for our games must come from other games. At first this seems like a massive handicap, but it ties into our first company goal: make it new and different. Just because we are using a Memoir '44 board and Axis & Allies pieces doesn't mean that our game cannot feel new and exciting. This brings us to our second goal: make it cheap. Our rulebooks are always free, but the pieces and boards never are. Thus, we feel it should take no more than $50 to buy the needed pieces and boards. However, we are bargain hunters! At first glance the materials may seem a lot more expensive than $50, but we will be sure to include where all our playtesting equipment came from (and don't be surprised if we make some of it ourselves!). Finally, our third goal ties into an old saying: make it simple! Because these games should be educational we must make sure anyone can learn it very quickly, preferably in under a half hour!
Moving along, we then design a set of goals for the specific project. For this project, we want to make a miniature-board game, a game that uses miniatures but uses a board game style board (instead of 3D terrain). Next, it will be based around the number six. What exactly do we mean by this? Well, the board will be made up of hexes and the game will use D6 dice. Overall, six is simply a very nice number that appears all over the gaming industry, making our lives that much easier. Also, casualties will be very high and morale will be a big issue. The main focus of
The Pacific is the fearsome brutality of the war, so it only makes sense for the casualties to pile up rapidly and the men to get affected (but the Japanese will have rules to lessen the effect of morale). We are also on a time crunch, so the complete game can take no longer that 2 months. Even then, a very basic game should be available in only a month.
So now the calm is nearly over, things are about to become very, very interesting. Until next time folks, take care on those battle fields.